From a human-centric view, dwarves are generally thought of as one people, but each of the Dwarven Enclaves have distinct values and history. They all share the same penitent mindset, which hangs like a shroud over all they do, but beyond that, each has developed their own unique culture.

The Solani are the most fervently religious, seeing a recent divine act as a sign that they are on the road to redemption, prompting them to even greater acts of heroics in protecting the emtazi, what the dwarves call humanity. Also taking their charge seriously, the Tir Betoqi moved their entire enclave across half a continent when they saw the threat posed by the Infernal Horde now that the Godswall had fallen. The Nol Dappans, though devoted to Nier, the God of War, have strangely stayed isolated in their enclave built near a volcanic mountain range in the Hinterlands. The Encali turned towards Sarish for hope in lifting Illiir’s Curse and in doing so, are the only dwarves to retain a semblance of their former arcane might. Sadly, the Tultipetan dwarves were recently the victim of a devastating attack by an ancient dragon reducing their population from the tens of thousands to less than one thousand individuals, most who were away from the enclave when the attack occurred. Of the final three known dwarven enclaves, the Deneki are enslaved upon the Isle of Ymandragore by the Sorcerer-King, and those of Bealak Gempor, now known as the Reavers, have spit in the face of the God that cursed them all and have taken to destroying humanity, as well as their cousins. Of the last enclave, Corett Palas, its location and people remain lost to the ages.

National Languages: Undor.

Dwarven Enclave Personality Traits (d6)

1 I do not pay homage to any deity except Sarish. (Encali)
2 Rage burns within me, like the fires of my home. (Nol Dappa)
3 I always cover my head when not underground. (all except Solanos Mor)
4 Anyone with infernal blood is a potential threat. (Tir Betoq)
5 I hesitate to take any important action without consulting an oracle of some kind. (Tultipet)
6 There is no greater honor than giving one’s life in saving the life of an emtazi (human) (Solanos Mor)

Dwarven Enclave Ideals (d6)

1 Mastery: I seek the height of my skills as a craftsman.
2 Penance: We must atone for the sins of our ancestors.
3 Devotion: The emtazi (humans) need our protection and guidance.
4 Perfection: Only the perfect item will lift our curse.
5 Piety: The Gods can be harsh but are fair.
6 Humility: It is wrong to lord over the less able or fortunate. That is the harsh lesson taught to us by the Curse.

Dwarven Enclave Bonds (d6)

1 I must protect the emtazi (humans) and shield them with my life.
2 I must discover new techniques and skills to bring back to my enclave.
3 My people are few and I must ensure that they live until the Curse is lifted.
4 A Singarthan Troll struck down my child during their latest incursion into my enclave. I will search for that creature until I send it screaming into the Abyss.
5 By bringing wealth to my enclave I help those with more skill than I.
6 My daughter married a human, and though this has brought great shame to my house, I find that I cannot despise this her. Perhaps humans are the only hope for our dying people.

Dwarven Enclave Flaws(d6)

1 I often sink into despair over the plight of my people.
2 I tend to treat emtazi (humans) like children, ignoring their own achievements.
3 I trust dark-kin only as far as I can throw them.
4 Perfection is the key to everything. Any flaw, however small, is infuriating beyond measure.
5 I have no skills at the forge and thus am worthless to my people.
6 Humans fill me with disgust and rage.

Dwarven Enclave Names

Dwarves use only one name. Once, before the curse, every celestial giant bore many names, but they have since confined themselves to but one name shedding their proud family titles. Among family, the dwarves teach their offspring their entire lineage, telling what tales they know of their greatest achievements and disastrous failures.

Dwarves never take nonsense names like Bronzebeard or Stonecutter. These are a proud people who view their ancestral names as a final link to their once glorious past.

Common Dwarven Names
Male: Baltherian, Barac, Elebac, Gelbac, Gorman, Manderac, Tuliac
Female: Aliandra, Berjouhi, Calliana, Maliandera, Toshiana, Xandria

To create your own dwarven names use Hebrew inspired names.


Members of a given enclave are easy to identify by their distinctive appearance.

The Solani are of noble bearing with fair hair. They keep their beards fastidiously groomed and it is a matter of pride to grow their beards to a great length. Many humans marvel that the Solani do not trip over their own beards with their every step.

The Tir Betoqi, especially those found outside their enclave, bear a haunted look from the horrors they have confronted in defense of mankind. Typically, a Betoqi dwarf has dark hair, but their most telling feature is the elaborate braids that they make from their beards. The intricate patterns are a point of pride for them, and they often weave a thin wire of precious metal, primarily gold, into these braids.

The few surviving Tultipetans continue to follow their ancient custom of tattooing their entire bodies with mystical symbols. These symbols are of great significance to the individual dwarf. They are inspired by the omens at the dwarf’s birth and celebrate the accomplishments of his or her life. To better showcase their tattoos, the Tultipetans shave their heads but where they once wore their close-cropped, they now leave them wild and frenzied.

The Nol Dappans care little for their appearance. Most are covered with soot from the forge and their beards are often ragged and singed. Their hair is red – when you can see it under the grime – and their skin is ruddy and burned.

The Encali are easily identified by their distinctive forked beards and the extensive collection of jewelry, often selfcreated, that each wear about their person. Their hair is typically jet black.

Gender Roles

There is very little distinction between the male and female genders within dwarven society. Nol Dappan females are less prone to fits of rage than the males. The exception to this rule are the Tultipetan dwarves, whose females, who more commonly enjoy the gift of prophecy than do their male counterparts, have favored positions as priestesses to the Oracular aspect of Larissa. Their enclave is ruled by a queen, though since the Doom of Tultipet, and the devastation wrought among these people, it is unknown whether this tradition can continue.


Unlike the human lands, where even the cousins and far-flung distant relations of aristocratic families wield great influence, dwarven relatives of the rulers outside the direct line of succession are not granted additional rights or powers than any other member of the enclave enjoys.

Instead, positions of authority are chosen by the royal line and by popular acclaim of the dwarves of each enclave. As a result, there is little by way of organized noble class within the enclaves.


Dwarves are an industrious and determined lot. The common dwarf strives for perfection in every act and deed, for any activity could deliver the Perfect Item needed to break the ancient curse. Dwarves have a higher percentage of artisans than any other people, and their wares are in demand everywhere in the world. As a result, even the common dwarf tends to be quite prosperous from constant trade with outsiders.



Religion is a central element of dwarven life. Each enclave has a deity it favors. For the Solani, it is Illiir, the Betoqi favor Hurrian, Tultipetans once favored Larissa, Nol Dappans bow their heads to Nier, and for the Encali, it is Sarish. Although these general tendencies of veneration of a specific deity do permeate each of the enclaves, they are not absolutes. Being long-lived, each dwarf will find themselves drawn to different gods during their lifetime, and as each specific God does not cover all facets of society, there exist those who follow the paths of other Gods who control other aspects. For example, it is not uncommon to find those who venerate Neroth overseeing burial rites, while those who raise goats may venerate Saluwé.


As a people that lead centuries-long lives, almost the entire adult dwarven population is available to defend their enclave.

Each enclave maintains a professional army and a large militia. These forces consist of disciplined and motivated infantry, equipped with the finest arms and armor that only a race that strives for perfection can produce. Each king also maintains an honor guard of the most experienced soldiers from families of the warrior elite, many of whose martial traditions date back to the times of the ancient war between the celestial giants and the dragons.