Outsiders think of the elorii as a monolithic culture, but nothing could be further from the truth. Each of the three elorii nations is distinct in purpose and outlook. Even within the individual nations, each of the bloodlines draws its own distinct group, as well. Isolationist Elonbé lies deep in the Vastwood and relies on the Laerestri for information about the outside world. Malfia is less of a nation than a gigantic armed camp. Malfelan elorii are skilled and experienced warriors, who have continued their ages long war against humanity – along with just about every other sentient race as well. Entaris is the most open and has chosen to interact with the nations that border their lands, in a way. Seremas, their capitol, has a separate area, known as the Foreigner’s Quarter, where all other races are free to live and trade with the elorii. Should they attempt to set foot in their city, however, the penalties are quite severe.

National Languages: Eloran

Elorii Nations Personality Traits (d6)

1 I have a short temper and struggle to keep it under control. (Kelekene)
2 I can be stubborn and inflexible. (Mârokene)
3 I am always taking up a new hobby or creative pursuit. (Osalikene)
4 I am generally placid and patient. It takes a lot to rile me up. (Berokene)
5 I am always in awe of the beauty of nature. (Ardakene)
6 Whenever in human lands, I cover my nose and mouth. No need to breathe their filth.

Elorii Nations Ideals (d6)

1 Freedom: No one will subjugate us again.
2 Piety: Belisarda is our mother, our living goddess. She alone cares for us.
3 Vengeance: The humans and their val leaders took our empire and destroyed our gods. We will have revenge.
4 Patience: We are the Eternal People. We have all the time in the world.
5 Duty: The humans are no longer the only threat our people face. I will train until I am ready for the war to come.
6 Repentance: We have committed terrible acts in the past and we must make amends.

Elorii Nations Bonds (d6)

1 I am always looking for artifacts from our past.
2 There are whispers of a dark silence that will destroy us all. I must warn all of this deadly threat.
3 The ssanu contacted our Elemental Lords once. I must discover how they did this and try to return the rest of our deities to my people.
4 To my surprise, I have found some humans, val, and even ss’ressen that I can call friend.
5 My people have sent me to learn all I can of the outside world.

Elorii Nations Flaws (d6)

1 I have no time for anyone who is not an elorii.
2 I detest reptiles and serpents. They are reminders of our enslavement.
3 I am quick to retaliate for any breach of trust.
4 It is difficult for me to relate to those whose lives are so short.
5 Sometimes I speak slowly and loudly to make sure humans understand me.
6 I will often make insulting comments in Eloran, confident only other elorii can understand me.

Elorii Naming Conventions

Elorii names are purely descriptive. Every name has a literal meaning in the elorii language; in fact, they are all phrases in and of themselves. The Eloran tongue is an elegant successor to the Ssethric language, though less sibilant and more lyrical. In fact, to the trained ear, many elorii names are stunningly similar to ssanu names.

There is also little distinction between male and female names, differences are found almost entirely at the end of the name. For example: Ardelos is a male name that means “He who speaks of life” and this is exactly the same name held by the prophetess Ardelia or “She who speaks of life.”

Elorii names almost universally have one of 3 endings per gender:
Male: -os (he who), -as (the), -es (he which)
Female: -ia (she who), -as (the), -ea (she which)

The Five Elorii Bloodlines

Within the elorii themselves, although individualism certainly exists, there are also distinct personality tendencies among the various bloodlines. These tendencies become more pronounced as an elorii ages.

The Ardakene are normally nurturing, thoughtful, freespirited, and curious. Most priests are of this line, and are more likely to accept notions that not all humans are inherently wicked. When a ssethric population was reported in Milandir, the Ardakene prevailed upon the other bloodlines not to invade that nation to exterminate the Black Talons. Since then, the Laerestri have reported that the Black Talons are not like the other Ssethregorans of the far south, but instead are expatriates that despise the Serpent Empire on moral grounds. The Ardakene were the first to rebel against the reptiles in ancient times and were also the first to greet men when they landed on Onara. In the social order of the elorii, the Ardakene normally hold the position of spiritual leaders, likely due to the fact only their patron Goddess survived the deicide that destroyed the rest of the Elemental Lords.

The Mârokene are stoic and traditionalists. Things are the way they are for a reason, and without good cause, there is no need to change them. Though they hold old prejudices with great obduracy, once they are convinced to adjust their viewpoint, they will adamantly propound this new position as if it had been what they fervently believed all along. They are much like a mountain: unmoving most of the time, but an unstoppable avalanche when they do decide to shift. The Mârokene are the guardians of the elorii people and their society.

Contrariwise, the Berokene view change as the natural order of things. Calm and collected in the absence of opposition, they can explode into furious action when presented with an obstacle. They will continue to look for alternate paths whenever blocked, regardless of the endeavor. They are not opposed to compromise, and even small concessions by others will satisfy them for a time.

A complete absence of visible options will often enrage a Berokene and rash action usually follows. Due to their strong passions and sensitive nature, the Berokene occupy the social niche of artists, builders and political opposition orators in the elorii society.

The Osalikene tend to go with the majority on most subjects, although they have their own strong positions on certain subjects. They are often nonplussed when change happens, but they can also shift their own positions when presented with a solid argument. Though they are highly curious, they also tend to have a short attention span. The Osalikene serve as the political leaders of the elorii society.

The Kelekene are intense and violent by nature. Force is an easy solution to any problem and the destruction of an obstacle, be it a living thing or simple barrier, is a small matter. The cost of such actions is rarely considered, leaving other elorii to regard Kelekene as shortsighted.

Kelekene often seek seats on the ruling councils, but are rarely successful. They often feel (and show) great frustration with the ‘soft-hearted’ Ardakene and the “inflexible” Mârokene. They are passionate and make little effort to conceal their feelings. Like the flame that powers their very souls, they are a potent force when harnessed and a great threat when uncontrolled. Kelekene act as the scholars and instructors of the arcane in elorii society.

Gender Roles

Since few elorii females bear children due to the static nature of the elorii population, there is little distinction between male and female roles in society. Females are as strong and as quick as the males, and many famous leaders in elorii history have been females. The genders train sideby-side and are regarded as equally skilled in the arts of magic, battle, and craftsmanship. The elorii armies have as many females as males, both on the front lines and in positions of command and authority.

+++ Nobility
Each of the nations is ruled by a council of respected elders. Due to the unique elorii nature, many of the younger council members are reborn heroes of the distant past possessing the memories of their previous incarnations to guide them in their current role. Though the elorii culture is largely egalitarian, it is no coincidence that most leaders are incarnations of past leaders. Even death is not enough to suppress a great soul.

The elorii do not possess a noble class, but it is a mark of honor to be a reincarnated hero and respect is often shown to those fortunate enough to have been a one in a previous life.


In the absence of a violent or accidental end, elorii can theoretically live ‘forever.’ As a result, an elorii will learn many trades in their life. Thousands of lifetimes of work from each elorii soul has led to a great society of high architecture and an infrastructure that supports the population in great comfort.

Religion is the core motivating factor in elorii life. The goals of the entire society are driven by the desire to return the Elemental Lords to life. The ruling councils of the individual nations consult with the Lifewardens of Belisarda regularly and the ancient prophecy of Ardelia continues to guide the course of elorii life.

This unshakeable belief in the existence of their Gods, combined with the knowledge of their immortal nature, means that elorii do not fear death. Though they will not throw their lives away, the certainty of reincarnation allows them the confidence needed to perform great acts of bravery.


It is the duty of every elorii to prepare for the great war that will inevitably come. However, the exact nature of this war is unclear. Many think it will be fought against mankind, while others believe they will stand alongside man against an even greater enemy, either the Ssethregorans or some as-yet undiscovered foe. Regardless of their personal beliefs about the eventual adversary, every elorii trains for the war. Regardless of bloodline, profession, or nation, each and every elorii is taught the ancient arts of blade and bow.