Whether called a talisman, charm or even juju, fetishes act as either wards against evil spirits or other supernatural dangers, or channel the power of benevolent spirits to grant some effect. Trained sorcerers and priests scoff at such items as foolish superstition or the work of charlatans, but those that believe know better and pay trusted shamans, witchdoctors and seers for these gifts.

Animal Fetishes

The most common of fetishes created by shamans across Arcanis, these talismans are made by infusing the power of primal animal spirits into items. These fetishes must be worn openly on your person, not concealed in a pouch or pocket, in order to gain their benefits.

Boar Fetish

Wondrous item (fetish), common
Description: This fetish is made from a pair of boar tusks held together by rawhide straps and decorated with fur strands holding colored beads.
Abilities/Effects: Wearing this fetish grants you advantage on death saving throws. If you ever roll a 1 on a death saving throw, you can call on the power of this fetish to succeed on that saving throw. The fetish then crumbles into dust.

Horse Fetish

Wondrous item (fetish), common
Description: A braid made from the mane of a young mare and an aged stallion.
Abilities/Effects: While wearing this fetish your speed increases by 5 feet. As a bonus action, you can draw on the magic of this fetish to increase your speed by a total of 30 feet for 1 minute. The fetish then crumbles to dust.

Hyena Fetish

Wondrous item (fetish), common
Description: A yellowed and cracked tooth of a hyena, hanging from a leather thong.
Abilities/Effects: Wearing this fetish grants you a +2 bonus on Charisma (Intimidate) checks. As a bonus action, you can draw on the magic of this fetish to gain advantage on Charisma (Intimidate) checks instead of the bonus for 1 minute. The fetish then crumbles to dust.

Monkey Fetish

Wondrous item (fetish), common
Description:The withered and blackened paw of a small monkey, suspended from an iron chain.
Abilities/Effects: Wearing this fetish grants you a +2 bonus on Dexterity (Acrobatics) checks. As a bonus action, you can draw on the magic of this fetish to gain advantage on Dexterity (Acrobatics) checks instead of the bonus for 1 minute. The fetish then crumbles to dust.

Owl Fetish

Wondrous item (fetish), common
Description: A leather cord upon which are tied the feather of a great owl and the Talon of a spotted owl.
Abilities/Effects: Wearing this fetish grants you a +2 bonus on Intelligence (Investigation) checks. As a bonus action, you can draw on the magic of this fetish to gain advantage on Intelligence (Investigation) checks instead of the bonus for 1 minute. The fetish then Crumbles to dust.

Panther Fetish

Wondrous item (fetish), common
Description: A panther tooth and a bit of the animal’s fur is affixed to a metal pendant.
Abilities/Effects: Wearing this fetish grants you a +2 bonus on Dexterity (Stealth) checks. As a bonus action, you can draw on the magic of this fetish to gain advantage on Dexterity (Stealth) checks instead of the bonus for 1 minute. The fetish then crumbles to dust.

Rhino Fetish

Wondrous item (fetish), common
Description: A carved and crafted armband made from the horn from the shovel horn rhino of the Hinterlands.
Abilities/Effects: Wearing this fetish grants you a +2 bonus on Strength (Athletics) checks. As a bonus action, you can draw on the magic of this fetish to gain advantage on Strength (Athletics) checks instead of the bonus for 1 minute. The fetish then crumbles to dust.

Serpent Fetish

Wondrous item (fetish), rare
Description: This fetish consists of thin strips of snake skin wrapped around the crowns of snake fangs, binding them to a strip of rawhide. It is commonly made in the form of a bracelet, anklet, or necklace.
Abilities/Effects: Wearing this fetish grants you advantage on all saves to resist the poisoned condition. When you take poison damage or gain the poisoned condition you may,
as a reaction, call on the power of this fetish to end the condition and gain resistance to poison damage for 1 hour. The fetish then crumbles to dust.

Tiger Fetish

Wondrous item (fetish), uncommon
Description: Two tiger claws and a bit of the animal’s fur is affixed to a metal pendant.
Abilities/Effects: While wearing this fetish, you may use your bonus action to draw on its magic and pounce like a tiger. If you move at least 20 feet straight toward a creature and take the Attack action to make a melee attack, you can shove the creature before resolving your attacks. The shove is in addition to any melee attacks you make with the Attack action. Once used in this way, the fetish crumbles to dust.

Wolf Fetish

Wondrous item (fetish), common
Description: A small gray leather pouch worn about the neck, held in place by rawhide straps and decorated with colored beads and feathers to suit the individual warrior. Inside the pouch is an assortment of dried herbs and flowers along with the canine tooth of a wolf.
Abilities/Effects: Wearing this fetish grants you a +2 bonus on Wisdom (Perception) checks. As a bonus action, you can draw on the magic of this fetish to gain advantage on Wisdom (Perception) checks instead of the bonus for 1 minute. The fetish then crumbles into dust.

Monster Fetishes

These fetishes are rarer than animal fetishes as the talisman requires some portion of the creature to draws forth it’s power. These fetishes must be worn openly on your person, not concealed in a pouch or pocket, in order to gain their benefits. You must wear a monster fetish for a full day before you receive its benefit.

Aboleth Fetish

Wondrous item (fetish), very rare
Description: This oval pendant is made from purple-flecked obsidian set with a clear crystal box containing an animated aboleth’s eye suspended in greenish fluid.
Abilities/Effects: This fetish grants the ability to call upon the dark powers of the aboleth, transforming your arm into a tentacle. As an action or as a reaction when taking an opportunity attack you may draw on the fetish’s magic to make a tentacle attack. Once this ability is used, regardless if it successfully strikes or not, it may not be called upon again until the next dawn.
Tentacle: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature’s skin becomes translucent and slimy. The creature cannot regain hit points unless it is underwater and the disease can be removed only by heal or another diseasecuring spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.

Ankheg Fetish

Wondrous item (fetish), very rare
Description: This is a hexagonal silver pendant set with a polished onyx stone, suspended from a silver chain. Three ankheg claws dangle on either side of the pendant.
Abilities/Effects: As an action, you may call upon the spirit’s favor to gain tremorsense with a 60 feet radius for 1 minute. Once used in this way, the fetish may not be used again until the next dawn.

Basilisk Fetish

Wondrous item (fetish), very rare
Description: This octagonal plate of flesh-hued soapstone is set with eight basilisk teeth surrounding a hinged container of copper recessed in the stone. When activated, the cover falls off revealing the preserved eye of a basilisk.
Abilities/Effects: As an action you may call upon the spirit’s favor to force a single creature within 30 feet to make a DC 12 Constitution saving throw. The creature must be able to see this fetish and if they fail the saving throw they are restrained as they begin to turn to stone.

The creature must repeat the saving throw on the end of their next turn. On a success, this effect ends. On a failure, the creature is petrified until freed by greater restoration or other such magic. Once this fetish has been used it crumbles to dust.

Behir Fetish

Wondrous item (fetish), very rare
Description: This fetish is a belt fashioned from the cured hide and scales of a behir, set with a large piece of amber on the front.
Abilities/Effects: As an action, you may call upon the spirit’s favor to use the behir’s lightning breath. You exhale a line of lightning 20 feet long and 5 feet wide. Each creature in the line must make a DC 17 Dexterity saving throw, taking 32 (9d6) lightning damage on a failed save, or half as much on a successful one. Once, used this fetish crumbles to dust.

Blink Dog Fetish

Wondrous item (fetish), very rare
Description: This fetish consists of the tooth of a blink dog suspended from a raw-hide thong.
Abilities/Effects: As an action, you may make one melee attack and immediately teleport up to 40 feet to an unoccupied space that you can see. Once used, this ability cannot be activated again until the next dawn.

Bulette Fetish

Wondrous item (fetish), uncommon
Description: This fetish is crafted in the shape of a headpiece made from a bulette scale.
Abilities/Effects: While wearing this fetish, your long jump is up to 30 feet and your high jump is up to 15 feet, with or without a running start.

Cockatrice Fetish

Wondrous item (fetish), very rare
Description: This fetish is a platinum brooch surrounded by small cockatrice feathers.
Abilities/Effects: As long as this fetish is worn you are immune to the petrified condition.

Darkmantle Fetish

Wondrous item (fetish), rare
Description: This fetish is typically fashioned as a brooch made from a portion of the hard shell of a darkmantle.
Abilities/Effects: This fetish grants the ability to create darkness. It has 3 charges; as an action you may use 1 charge to cast darkness. If you expend the fetish’s last charge, it crumbles to dust.

Ettercap Fetish

Wondrous item (fetish), rare
Description: This fetish is made from the fang of an ettercap strung on a spider silk cord, taken from the same ettercap as the fang.
Abilities/Effects: This fetish grants the ability to create webs. It has 3 charges; as an action you may use 1 charge to cast web (save DC 15). If you expend the fetish’s last charge, it crumbles to dust.

Giant Spider Fetish

Wondrous item (fetish), rare
Description: This fetish is made from a giant spider’s mandible suspended on a silk cord.
Abilities/Effects: While wearing this fetish, as an action you may cast spider climb on yourself. Once used, you may not call upon the fetish again until the next dawn.

Lamia Fetish

Wondrous item (fetish), uncommon
Description: This fetish consists of the fur of a lamia dipped, in its blood and then wrapped tightly around one of its fangs.
Abilities/Effects: While wearing this fetish, you may call upon the spirit of the lamia to share its gifts of deception.

It has 3 charges; as an action you may use 1 charge to cast disguise self. If you expend the fetish’s last charge, it crumbles to dust.

Mimic Fetish

Wondrous item (fetish), very rare
Description: This fetish is made from a portion of a mimic bound into a sphere by a lattice of copper wire and suspended from a chain as a pendant.
Abilities/Effects: This fetish grants the ability to use the mimic’s adhesive abilities. When you are hit by a creature using unarmed strikes or some other form of natural attack, you may use your reaction to draw on the magic of this fetish and make a grapple check against the creature that struck you. If you succeed, the creature is grappled.

Once used, you may not call on this fetish again until the next dawn.

Remorhaz Fetish

Wondrous item (fetish), very rare
Description: This fetish is crafted from several scales of a remorhaz, bound to a bone shard with copper wire.
Abilities/Effects: This fetish has 3 charges. While wearing this fetish, when you are hit with a melee attack you may use your reaction to expend 1 charge to deal 3d6 fire damage to the creature that struck you. If you expend the fetish’s last charge, it crumbles to dust.

Rust Monster Fetish

Wondrous item (fetish), very rare
Description: This fetish is crafted from the boiled feeler of a rust monster.
Abilities/Effects: While wearing this fetish, when you are attacked in melee you may spend your reaction to gain the Rust Metal special trait of rust monster until the beginning of your next turn. Once used, you may not call upon this fetish again until the next dawn.
Rust Metal: Any nonmagical weapon made of metal that hits you begins to corrode. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal is destroyed after dealing damage.

Venomous Scale Fetish

Wondrous item (fetish), very rare
Description: This fetish is made from the bones and hide of a Venomous Scale ss’ressen hatchling, shaped into a rattle.
Abilities/Effects: While wearing this fetish, you may use your action to force one creature you can see within 10 feet to make a DC 14 Constitution saving throw.

On a failed save, the target takes (23) 5d8 poison damage, half as much damage with a successful save. Once used, this fetish may not be used again until the next dawn.

Winter Wolf Fetish

Wondrous item (fetish), very rare (requires attunement)
Description: This grisly fetish consists of the head of the winter wolf and is meant to be worn as a mask.
Abilities/Effects: While wearing this fetish you have resistance against cold damage. Additionally, you gain advantage on Wisdom (Perception) checks that rely on hearing or smell, as well as on Charisma (Intimidate) checks. However, you have disadvantage on Charisma (Persuasion) checks.

Other Fetishes

Not all fetishes require the invocation of animal or monstrous creature’s spirit, Others use more unique or unusual spirits, often bound to the fetish against their will.

Like other fetishes, they must be worn openly on your person, not concealed in a pouch or pocket, in order to gain their benefits.

Artisan’s Fetish

Wondrous item (fetish), rare
Description: This fetish is made from the finger bone of a talented craftsman or expert who practiced a particular craft or trade.
Abilities/Effects: After wearing this fetish for a full day, you gain proficiency with a set of tools appropriate to the spirit bound to the fetish, such as a painter’s supplies, a musical instrument or a disguise kit. In addition, you have advantage on all skill checks relating to the spirit’s craft.

For example, if you possess a fetish with the soul of an artist bound to it, you gain advantage on an Intelligence (History) check that deal with painting or statuary.

Bone Rattle

Wondrous item (fetish), rare
Description: This fetish can only be made from the skull of an intelligent creature. The brain pan is filled with bits of the creature’s teeth and the skull is wrapped in leather tanned from the same creature’s skin. This fetish is commonly hung on a staff.
Abilities/Effects: While wearing this fetish you gain the ability to cause fear. It has 3 charges; as an action you may use 1 charge to cast fear (save DC 15). If you expend the fetish’s last charge, it crumbles to dust.

Hero’s Heart

Wondrous item (fetish), legendary (requires attunement)
Description: These fetishes are quite rare; they are created from the dried heart of a being that died performing a heroic deed.
Abilities/Effects: To use this fetish you must place it in your mouth and use your action to concentrate on a personal memory of performing a selfless act, an act of kindness, or a heroic deed. You then attempt a DC 15 Wisdom saving throw. At the GM’s discretion, if you narrate this memory you may gain advantage on your save.

If you succeed on the saving throw, you have appeased the hero’s spirit and convinced it to grant you its strength in battle. For the next minute, you gain 2d6 temporary hit points at the start of each of your turns, you are immune to fear, and you have advantage on the first attack roll, ability check, or saving throw that you make on each of your turns.

If you fail the saving throw, you suffer 2 levels of exhaustion, which may only be removed through resting.

Once called upon, the spirit within the heart may not be petitioned again for 7 days.

Shrunken Head

Wondrous item (fetish), rare
Description: These macabre fetishes are created by desiccating the remains of a humanoid creature’s head, peeling it, curing the skull, and then shrinking it to the size of a human fist. These items are most commonly found amongst the possessions of powerful Ehtzara, notably those who are members of the Cult of the Jackal, and the terrifying shamans of the savage Voei tribes of the Fervidus Hills.
Abilities/Effects: Each of these fetishes contains the trapped soul of a humanoid. A shrunken head has 3 charges. It regains 1d3 expended charges each day at dawn.

As an action, you may expend 1 charge to cast speak with dead on the head, asking questions of the soul trapped inside. This spell does not fail when cast on the head, regardless of how many days have passed since the last time the head was the target of this spell.

Spirit Rattle

Wondrous item (fetish), rare
Description: This otherworldly fetish is crafted from the skull of a priest whose spirit has been bound to it.
Abilities/Effects: While wearing this fetish, you gain the ability to banish creatures. It has 3 charges; as an action you may use 1 charge to cast banishment (save DC 15). If you expend the fetish’s last charge, it crumbles to dust.


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