Humans came to the Known Lands in ancient times, supplanting the elorii and quickly proving themselves tenacious and adaptable. With the exceptions of the Elorii Nations, the Dwarven Enclaves, and the Ssethregoran Empire, humans are the majority in every other region of the Known Lands. Since the human population is so widespread, they have a near infinite variation in their motivations and personalities.

Personality

Humans are one of the most adaptable and tenacious races of Arcanis. Since they are shorter-lived than elorii or dwarves, they tend to attack each problem with a zeal often envied by others. Most humans have a capacity for living “in the moment, for the moment,” because a moment may be all they have. But, the most dominant trait of all human cultures is diversity. While most races tend to define themselves by commonalities, humans define themselves by their differences. There is no such thing as a typical human.

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Physical Description

Most humans grow to a height between 5 and 6 feet tall, though there are humans shorter than any gnome, and taller that even some elorii. Weight usually varies from 120 to 300 pounds, but again the diversity of humans is boundless. As with most races, females will usually be shorter and weigh less. Human appearance is very diverse, from the dark-skinned Altherians to the pale-skinned Skohir, with countless variations in between. Humans mature to adulthood by the age of 16 and rarely reach 80 years of life, though extreme examples of humans 120 years or older have been known.

Relations

Humans do not have as many difficulties with other races as they do with each other. Though most humans outside of Milandir distrust the rebel ss’ressen clutches, the ss’ressen seem to be happy just to be left alone. While some dwarves actively seek to protect humanity, others have taken a more militant view, but they are too few to be truly troublesome.

While the elorii have not forgotten the Gods’ War or the human and val treachery, the prophecies of Belisarda have led most of them to at least tolerate humans. Those elorii who do not tolerate humans (notably the Malfelan) are actively avoided by humans on pain of death. So, while the other major races commonly encountered by humans are either peaceful or simply want to be left alone, the humans seem to war continuously with each other. The three most powerful human nations, the Coryani Empire, the Kingdom of Milandir, and the Theocracy of Canceri are in a perpetual state of tension with each other, tension that often explodes into open warfare.

Lands

With few exceptions, humans dominate most of the Known Lands. While the val normally rule over these lands (and are in fact considered to be humans chosen by the Gods), humans form most of the population. For the most part, human lands tend to be open to guests and tolerant of other races. While uncommon, it is not unheard of to find ss’ressen, dwarves, elorii, dark-kin and gnomes wandering freely in human controlled areas. Most human Heroes come from the Coryani Empire, the Free City-States of Almeric, the Hinterlands, the Kingdom of Milandir, the League of Princes, and the Republic of Altheria.

Religion

Almost without exception, humans pay at least lip service to the Pantheon of Man. The Mother Church, operating out of Grand Coryan, is the focal point of this worship, although the newly formed Milandric Church and the Theocracy of Canceri do not acknowledge its leadership.

While various cults of infernals and other deities exist, they avoid attracting the attention of the Inquisition of the Mother Church. Heretics are hunted and killed whenever they are found.

Human Traits


Your human Hero has the following traits.

Ability Score Increase: Select two different ability scores to increase by 1.

Age: Humans reach adulthood in their late teens and live less than a century. Most humans, and Heroes from human stock such as dark-kin and val, become Heroes around age 20 and retire from adventuring when they reach 50 or 60.

Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed: Your base walking speed is 30 feet.

Bonus Feat: You gain one feat of your choice. You must meet any of the requirements of your chosen feat.

Versatility: You gain proficiency in two skills of your choice.

Languages and Literacy: You speak Low Coryani as well as your national language. You are not literate, though literacy as well as additional languages can be acquired though your chosen background.


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