Once a rebel province of the Coryani Empire, the Kingdom of Milandir is seen as the most egalitarian nation of the Known Lands. At first blush, Milandir seems every bit the noble nation it purports to be, where everyman has the right to challenge anyone, even the aristocracy. Given a deeper look however, the ruling class still enjoys greater benefits, and privileges than the common man, and while the common people have rights, in practice they seldom trump those of the aristocracy. Nevertheless, Milandir’s citizens enjoy more freedom than those of many other nations. The capital of Naeraanth enjoys a huge flow of trade coming through its port, enriching the coffers of the kingdom. The duchy of Sylvania has vast natural resources to draw upon, such as an endless supply of timber, and iron ore that can be mined. The Duchy of Tralia is blessed with veins of silver and gold, though due to its proximity with the neighboring theocracy of Canceri, it is under constant threat of invasion. The Duke of Tralia can count on the Black Talon ss’ressen that settled in the Sulphur Marsh, to help protect his lands. Lastly, the new Duchy of Eastmarch, created when the former duchy of Moratavia was ceded to create the nascent country of Almeric, enjoys vast stretches plains which provide excellent farming and horde country.

National Languages: Low Coryani.

Kingdom of Milandir Personality Traits (d6)

1 I let my actions speak for me, for I’ve seen too many count on false or hollow words.
2 I try to inspire those around me to act nobly.
3 I have given the shirt off my back to those in need, and would gladly do so again.
4 I find that most problems can be solved by swinging my hammer at them.
5 I will never lie or try to mislead others. That would be dishonorable.
6 I am always the first into the fray.

Kingdom of Milandir Ideals (d6)

1 Duty: I serve the Gods, my king, and my lord, in that order.
2 Equality: All are equal before the law.
3 Freedom: No one is the property of another.
4 Greater Good: Defeating evil in all its forms is the calling of every Milandisian.
5 Truth: Lies and the breaking of one’s given word are the worst offenses.
6 Piety: To follow the teachings of the Gods is to aspire to greatness.

Kingdom of Milandir Bonds (d6)

1 Those I trained with as a canton (the freeman levy) became my best friends.
2 I was horribly scarred during an attack by the plague carrying Blight Bearers of Canceri that decimated my village. I need to find a cure so that others don’t suffer the same fate.
3 I constantly read the stories of Milandisian legends and base my life on them.
4 I have dedicated my life to vanquishing evil.
5 I need no reward for helping those in need.
6 I lost many brothers and sisters in arms during the crusade. Although we pushed back the hoard, there are many heretical cults that worship Infernals across the Known Lands. I scour the world searching for these damned cultists, so that my fellow crusaders’ sacrifice was not in vain.

Kingdom of Milandir Flaws (d6)

1 I am boisterous and loud, even when I shouldn’t be.
2 I am easily manipulated by a beautiful face.
3 Anyone who insults me gets punched. Anyone who insults my king gets punched twice.
4 I will do anything to free someone in chains.
5 I often see evil where it does not exist.
6 I am more cowardly than I’d like to admit, and I hide that with bravado.

Milandisian Names

Osric II declared a law mandating that every Milandisian have a surname in order to improve record keeping for the purposes of conscription and tax collection.

Commoners have two names, a given name and a surname. The old style of naming was a given name followed by a profession. As a result, many Milandisian surnames match the professions of the person’s greatgrandfather. Location names are also common. Typically, a noble has a given name and a second name that matches some famous ancestor. These two names are followed by a distinctive family name passed down through all male progeny of the line; val families use their bloodline names for this purpose.

To create Milandisian names of your own, use Germanic names
Common Milandisian Male Names: Adelbert, Benedict, Gerard, Henry, Lucas, Ricard, Sigmund, Sisko, Victor
Common Milandisian Female Names: Agatha, Brigitte, Gretchen, Henrietta, Lotte, Matilda, Susanna, Trudi, Yvonne
Commoner Surnames: Ackerman, Biermann, Deak, Eisenhauer, Grunwald, Hirsch, Krause, Loewe, Meier, Naeraanthstadter, Ostermann, Schweitzer, Tralianer, Weissmuller
Selected Noble Family Lines: Amsel, Gelbachen, Lohgin, Tildeghast


Ethnically, Milandisians are mostly descended from a tall, fair race of men, similar to the Skohir of the Hinterlands.

Hair tends to be light or medium in color: red, blond, light or dark brown. Eyes tend towards blue and hazel. Due to a diet rich in meat, Milandisians have a tendency to be strong and healthy, averaging almost six feet in height. In the northern areas of Tralia, there is some influence of ethnic Canceri, particularly of the southern Nerothian variety, and the people usually have darker hair. In Eastmarch, there are many ethnic Yhing hir and interbreeding has caused round faces and narrow eyes to become the norm. Despite the fact that it was a province of the Coryani Empire for nearly a thousand years, there is little evidence of Coryani lineage in the people of the modern nation of Milandir.

Gender Roles

Women are not obligated to provide service to the nation (military or otherwise), but are also not prohibited from doing so. Noble women often hold positions of influence within the nation and the val’Dellenov ruling class of Sylvania inherits land and title through the female line instead of the male. In traditional society, women manage the household, including finances and staff (if any), and are expected to support their husbands in public.


The nobility is raised with a strong sense of obligation to protect the citizens of the nation. Nobles are fostered to another noble household at age ten to learn the skills needed to serve the nation. During this time, they are first required to serve as common laborers, performing chores for their sponsoring lord so that they never forget the plight of the common people. Later, they are squired to an individual knight to learn the skills that they will use to serve the nation in the future, be it diplomacy, piety or skill at arms. All nobles are obligated to provide four months of service per year, usually military, or to provide taxes adequate to have others serve in their stead. Bastard val not raised in noble households are bound to the Household of the Crown by law and must provide their four months of service directly to the king.

The Black Talon Ss’ressen

The nobility of the Black Talon ss’ressen is concentrated in the females of the species. As mentioned previously, ss’ressen as a whole are a matriarchal society, and the Black Talon Egg Clutch is no exception. The right to breed is a powerful and sacred one to the species. As such, male ss’ressen must endure trials to gain mating rights, while the females pick and choose those whom they will mate.

When the Black Talons joined Milandir, there was already a precedent for a matriarchy in the form of the Duchy of Sylvania and the val’Dellenov. The oldest breeding female of the egg clutch holds the title of Mother Matriarch, while other breeding females are given deference as well and are called matriarchs if they have laid eggs.

Females are the only ones of the species that may conduct religious celebrations and lead gatherings of worship. Males are never allowed into the ranks of the priesthood.

Though the females rule politically and religiously, males dominate in one specific area: warfare. The strongest and boldest of the male Black Talon ss’ressen is named Warlord of the Egg Clutch. Indeed, so fierce is the current Warlord, a position he has held for over four decades, that he also holds the position of King’s Champion – an unprecedented feat in the history of the Kingdom. Despite his obviously inhuman appearance, this incredible warrior has demonstrated unswerving loyalty and dedication to the Crown as few others have.


Compared to other nations, the percentage of the val race is quite high. Milandir is a nation where social mobility is possible; nobles often take commoner spouses, and distinguished service to the King often leads to promotion to the nobility. Non-val that hold such positions often seek out val spouses. Lords do this to add greater prestige to their title, and knights to ensure their children are considered nobility as well.


The common folk are, for the most part, well-treated and plentiful. The tireless work of priests has largely held off the ravages of plague, and the Milandisian countryside is mostly fertile farmland. There is little untamed wilderness; most of the nation is covered with farms. Every mile or so is a small farming village of five or six families arranged around a spider web of trails. Much like the people of other nations, the average Milandisian does not travel more than twenty miles from home within his lifetime. A headman chosen by the villagers rules each individual village, and a number of these settlements are grouped around a larger town governed by a knight-protector, who is responsible for the protection of the area.

Within the cities, the guilds exert great influence and electors chosen by them form the governing council of the town. The nobleman of the town is responsible for its defense and serves as the head of the town, though he cannot do anything without the support of the council.


Following the announcement that newly discovered holy texts, known as the Revelations of Illiir, were to amend or supplant the millennia old interpretation of the Canticle of the Pantheon, the Arch-Prelate of Milandir, adamantly and eloquently argued for a spiritual separation to match Milandir’s political secession from the Coryani Empire. Founding the Milandric Orthodox Church, or simply the Milandric Church, is a sect that split off from the Mother Church of Coryan.


Every able-bodied man between the ages of fourteen and forty is required to receive training and serve his nation in time of war. Each man is provided weapons (typically a longbow, spear and large round shield), and trained in their use; armor is left to the individual soldier to provide for himself. Most conscripts do own armor, as Milandir has fought several wars in the last two centuries, and equipment and spoils have been passed down from father to son. In times of trouble, these conscripts are called up, and muster in units organized by home region. In addition to his arms and armor, each man is expected to bring enough food for seven days. This allows the nation to organize armies of tens of thousands or even hundreds of thousands within a few short days. This is important, as the standing army is rather small. Many conscript forces are organized along guild lines, especially those from the cities, and guild masters often gain elevation to the nobility after military campaigns.