The Arcanum

There are three different sources that fuel magical effects on Arcanis. These sources are collectively called Arcanum.

Arcane Magic

Those who wield arcane magic spend years practicing how to focus their Arcanum, entering the right mindset to envision what they wish to shape and then how to use the proper words, body positioning and even which materials are useful to aid in creating the effect. Arcane casters see magic as a tool to be used and manipulated as they see fit, as opposed to those casters constrained by rote cants that cannot be manipulated beyond certain set adaptations imposed by the Church. Sorcerers and Wizards are the primary casters of this Arcanum.

Divine Magic

Divine magic is the Arcanum of magic that comes directly from the Gods. Its usage requires that the faithful learn individual spells, called cants, by rote, without any deviation. To do otherwise is seen as an affront to the Gods.
The cant that was used a thousand years ago to heal a wound is nearly identical to the one used today. As a result, the effects brought forth by the cants are predictable and relatively quick. The faithful enjoy perfect assurance that the cant they are casting will produce the desired effect. Clerics and Paladins are the most common divine spellcasters.

Primal Magic

The most savage means of calling forth a magical effect, primal magic requires the practioners to acquiescence to lesser powers, such as spirits and the power of the natural world, to create the effect desired. Primal magic relies on maintaining bonds of exchange between the practitioner and their spirit guides. A primal spell can require vows, specific songs and/or dances, gifts, or even blood sacrifice.
Shamans (Warlocks) and Druids are the most common primal spellcasters.