Altherians are intelligent, thoughtful and artistic. They are collectors of information, master craftsmen, inventors and scholars. They are quick to investigate and exploit any new technology and are the first to offer words of wisdom to any they deem worthy. However, these pearls of wisdom are occasionally unwelcome, and many Altherians are met with suspicion or resentment despite their best intentions. Altherians are an extroverted people and will trek to any destination to seek obscure or lost knowledge.

They tend to view ss’ressen with suspicion due to the Republic’s history and near-constant state of war with the Ssethregoran Empire. The Republic of Altheria is ruled by the Council of Wisdom and consists of seven members who are elected from the populace at large. While cumbersome, the government of Altheria is the only true representative regime in the Known Lands, as it is only fitting of these enlightened and divinely blessed people.

National Languages: Altharin.

Republic of Altheria Personality Traits (d6)

1 I never use one word when I could use five.
2 I have read every book in the Grand Library, twice!
3 I love discovering new information, recording old lore or unraveling a mystery.
4 I clean and oil my weapons before going to bed.
5 I tend to assume everyone I meet isn’t as smart as I am. It’s usually true.
6 I compare every city to New Althré and always seem to find them wanting.

Republic of Altheria Ideals (d6)

1 Knowledge: All knowledge is worth having.
2 Democracy: The people should have a voice in the affairs of their country.
3 Rationality: It is easy to get swept up by one’s desires. Try to remain detached.
4 Education: An enlightened populace makes for a strong republic.
5 Patriotism: The Republic of Altheria is the greatest nation in the Known Lands and I have the data to prove it.
6 Control: Blastpowder is a gift from our patron God and the secret of its creation must be kept.

Republic of Altheria Bonds (d6)

1 My life’s work is a compilation of my travels across the Known Lands.
2 I must discover new books, scrolls and tomes for the Grand Library.
3 Everyone I meet with a flintlock needs to be reminded of their obligation to the Shining Patrol.
4 I will root out the works of the Ssethregorans wherever I go.
5 One day I will discover the ultimate theory, something that revolutionizes my field of study.
6 I hope that with the experience I gain on my journeys, I can win an election to the Council of the Wise.

Republic of Altheria Flaws (d6)

1 I tend to only tell people what they need to know to help me with a plan. Anything more would just overwhelm their small minds.
2 Most people run in fear from a monster or a beast. I take out my sketchbook.
3 Discovering the secrets of an ancient civilization is worth any price.
4 I spill secrets at the drop of a hat. I just can’t understand the idea of withholding information.
5 I will question anyone with a flintlock until they can prove they have the right to bear it.
6 I always try to use my flintlock before turning to other weapons.

Altherian Naming Conventions

The Altherian language is an evolved form of the ancient tongue of the Imperium of Man, known as Altharin. The Altherians kept Altharin a living language as a form of veneration to Althares, the God of Wisdom.

The naming process is very simple. Every Altherian has a given name, granted at birth by the parents. Each is also given a middle name, that of their father (so even women have masculine middle names). Finally, each has a family name – most of which date back in some form or another to the days of the ancient Imperium of Man.

To create Altherian names of your own, the Bantu or Ethiopian peoples have ones that are suitable.
Common male given names: Amani, Dakar, Eammon, Makkonen, Rasheed
Common female given names: Asura, Hasina, Ilisa, Khadija, Rhaxma


Altherians vary in appearance, though they typically have much darker skin and hair than the average human of the Known Lands. Their hair and eye color are almost universally light brown to black, and their skin tones vary from a light brown to a deep, dark tone that appears black to some. Due to their prosperity as a nation, most Altherians enjoy a healthy diet that aids in the development of well-muscled bodies that complement their keen intellects. Most Altherians have open features, broad noses, and most grow to just below six feet in height. They dress in simple robes or leggings in a variety of colors, and some Altherians have begun to favor elaborate headdresses.

Gender Roles

Traditionally, women have been relegated to subservient roles in the church, military and government. While not explicitly denied access to any profession or position of power, women have not enjoyed equal treatment or opportunities for advancement in the Republic. In the military, a woman may theoretically be promoted to any rank in the Shining Patrol, but as a matter of practice all leadership positions are given to men, even if a woman is better suited to the task. In the temple, it is common practice for priests of Althares to marry multiple brides, and in turn receiving multiple dowries. However, priestesses of Althares are not allowed to marry multiple husbands or even to request dowries from their male mates. This practice has made the priests of Althares some of the wealthiest citizens in Altheria, while the priestesses enjoy no such financial boon.


While val are traditionally treated with deference and respect in Altheria, there is not a recognized aristocratic social stratum. Certainly, there is an upper class, composed largely of powerful and wealthy individuals who work openly, or more frequently, behind the scenes, to forward their own agendas, but they have none of the gentrified titles or other appellations of “high birth” that are often found in other nations. When traveling abroad these influential citizens often take the title of Ambassador.


While val families hold positions of great power and prestige in other nations, their influence is much less substantial in Altheria, at least on the surface. The val’Abebi are the most prominent val family found in the Republic, but their power and influence seem to be confined to the Temple of Althares, where they frequently become leaders of the clergy. Ironically, the higher-ranking clergy of Althares are some of the most wealthy and influential citizens in the nation, thereby granting the val the benefits they normally enjoy in other nations, but by a different avenue. Members of the other val families are treated with respect and courtesy in Altheria, but they do not receive the level of deference, authority, or special privileges that they often enjoy in other nations.


The common folk of Altheria are numerous and thriving; organized in familial groups known as clans. These clans vary in size, influence and wealth, but all bestow upon their members citizenship, which is a treasured commodity.

Many ingenious inventions help with the mundane tasks of everyday life, and the countryside is made up of lush farmland that is equally capable of growing crops or grazing cattle. Unlike the commoners of other nations, many Altherian citizens travel long distances and visit many different countries during their lifetimes, often for months or years at a time. These journeys are for multiple reasons, including the pursuit of knowledge or a desire to negotiate new trade routes.

Within the cities and towns of Altheria, the church and the artisans’ guilds are the main power centers, although some towns do institute a local government that is built on the same principles and procedures as the Council of Wisdom.


The Altherians consider themselves the chosen people of Althares, the God of Knowledge, and believe their works are an extension of His will. The Republic follows the tenants of the Mother Church of Coryan, with the Temple of Althares being one of the largest and most powerful organizations in Altheria, second only to the Council of Wisdom itself, at least publicly. The teachings of Althares are taught to the populace, and govern the daily affairs of the entire nation, from the common laborer to the richest merchant. Altherian craftsmen undergo daily religious rituals to receive inspiration directly from their patron deity. Though the exact means are a closely guarded secret, the Temple of Althares is the only religious group that claims to still enjoy direct communication with its God.

The Mother Church takes a dim view of this assertion, but has as yet taken any direct action.


Citizens of Altheria, both male and female, are required to serve for at least four years defending Altheria from the Ssethregoran Empire.
Altheria is still rebuilding and recovering after a long brutal war with the Ssethregoran Empire. While rebuilding the nation will take scores of years, Altheria is once more the beacon of human achievement upon the continent of Onara.