Medium undead
Armor Class: 15 (natural)
Hit Points: 82 (11d8+13)
Speed: 30 feet

16(+3) 16(+3) 16(+3) 11(+0) 10(+0) 12(+1)

Saving Throws: Dex +6, Wis +3

Skills: Perception +3, Stealth +6

Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Senses: darkvision 60 feet, passive Perception 13

Languages: languages the creature knew in life

Challenge: 5 (1,800 xp)

Innate Spellcasting: A revenant can cast locate creature at will using Charisma as its spellcasting ability score. This ability can only be used to track the revenant’s murderer.
Regeneration: A revenant regains 10 hit points at the start of its turn. If it takes radiant damage this trait doesn’t function at the start of the revenant’s next turn.

Spider Climb: Revenants can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


Multiattack: The revenant makes two attacks with its claws.
Claws: Melee Weapon Attack: +6 to hit, reach 5 feet, one target Hit: 8 (2d4 +3) slashing damage.