2nd-level evocation
Casting Time: 1 action
Range: Self (50-foot line)
Components: V, S
Duration: Instantaneous

A jet of water blasts out from you in a line 50 feet long and 5 feet wide in a direction you choose. each creature in the line must make a Dexterity saving throw. On a failed save, a creature takes 3d6 bludgeoning damage and is knocked prone. On a successful one, a creature takes half the bludgeoning damage and is not knocked prone.

Alternatively, you may use the jet of water to force open doors and other barriers. The jet has a Strength score of 20 (+5).

This spell creates 20 gallons of water that does not disappear after the spell is cast.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.