Ss’ressen are a ssethric race of bipedal lizard-like humanoids created by the ssanu. The egg clutch known as the Thulluss, or Black Talons, were bred for war; they fought and died for their serpent masters of the Yahssremoran Empire and its successor state, the Ssethregoran Empire, for millennia. Due to a religious enlightenment precipitated by the ssethric deity known as the Fire Dragon, the Black Talons developed a conscience and a sense of morality that rankled under the decadent evils of the empire. They fled their lands, eventually settling in the swamps of Milandir.

Theirs is a matriarchal society, where the females hold the positions of political and spiritual leadership, while the males are the hunters and warriors of the Clutch.

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Personality

The Black Talon ss’ressen are conscientious and honorable.

They are fiercely loyal to their clutch, their chosen religion, and their friends. These ss’ressen take great satisfaction from personal achievements in war or single combat, and display their scars proudly. Though the ss’ressen were originally bred for only battle, they have learned to overcome their natural instincts and now seek their place in the world, determined to chart their own destiny. Overall, the Black Talon are a very disciplined people who have become the very antithesis of their serpent masters.

Physical Appearance

All Black Talons have the same hide coloring, a stippled green and grey with a gradual darkening to black scales upon their extremities. The males and females have a non-webbed sagittal crest along their spines which runs from their tails up to their foreheads.

The Black Talons have a longer snout than most other ss’ressen, though its end is blunted. Their hands and feet are adorned with reinforced talons, and are pitch black, a trait which led to the naming of their clutch. These claws are able to rend and tear through the thickest armor. Thick scales cover their backs and chest, giving way to small, finer scales on their abdomen and along the underside of their tails.

The average Black Talon reaches maturity at age 8, and lives approximately 70 years. Male ss’ressen can be identified by a bright red throat sac that is extended and retracted alternately to indicate either an agitated state, to warn others off or as part of a mating ritual.

Females stand between 5 feet 5 inches and 5 feet 9 inches in height and weigh between 150 to 180 lbs. On average, the males stand between 5 feet 10 inches and 6 feet 2 inches and weigh between 250 and 300 lbs. although there are instances of even larger males.

Relations

The Black Talon ss’ressen only have political ties to the Kingdom of Milandir. They have sworn an oath of fealty to the val’Holryn Dukes of Tralia in exchange for the lands they settled on, and have never failed to answer when called. Indeed, the Milandisians have long outgrown their initial mistrust towards the ss’ressen and have come to rely on them as skilled warriors, scouts, trading partners and allies.

Lands

The Black Talon lands are known as the Sulfur Marsh, located in the Duchy of Tralia, in the Kingdom of Milandir.

The natural hot springs help mitigate the chill of Milandir’s winters.

Religion

Black Talon ss’ressen worship the Fire Dragon, which The Mother Church of Coryan claims is an aspect of Nier. The Black Talon refuse to believe this and adhere to their own faith. After the schism that created the Milandic Orthodox Church, the Fire Dragon was included as one of the Gods venerated by the Milandisians, though the humans and ss’ressen continue to worship their respective gods without any crossover. Ss’ressen females are the priestesses of the clutch and zealously enforce worship of the Fire Dragon.

They will even hunt down any ss’ressen that worships another deity or follows another path. The only exception are the ss’ressen shaman, males all, who worship Jeggal Sag.

Black Talon Traits


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Your ss’ressen Hero has a variety of traits, gained from their ssethric heritage.

Ability Score Increase: If you are male, your Strength score increases by 2 and your Dexterity score increases by 1. If female, your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age: Ss’ressen mature much faster than humans. Though ss’ressen reach maturity at age 8, their duties and obligations to the clutch extend for 16 years. Ss’ressen heroes start their careers at age 24, and do not retire from the adventuring life until well into their 60’s, though few live to reach such an age.

Size: Females stand around 5 feet and a half in height and weigh between 150 to 180 lbs. On average, the males stand around 6 feet and weigh between 250 and 300 lbs. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: Your race has a wider range of vision than humans. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Cold Susceptibility: When exposed to temperatures below 40 degrees Fahrenheit for more than 1 minute, you suffer disadvantage on all Strength, Dexterity, and Constitution ability checks and saving throws until you spend 1 minute in warmer temperatures.

Controlled Breeding: The matriarchs in charge of the hatcheries closely monitor and control the development of the eggs, both before, during and after hatching. Heat plays a crucial role in determining the sex of a ss’ressen hatchling, so by adjusting the position of eggs, matriarchs can control the ratio of females to males in their society.

Heat affects the developing ss’ressen in other ways, and female hatchlings tend to mature into ss’ressen that are more intelligent and insightful. Female ss’ressen are the only ss’ressen who have ever been born with the gift for arcane magic.

More as a factor of their matriarchal society rather than any biological factor, only female ss’ressen are taught the rituals and doctrines of the Fire Dragon. No male ss’ressen can become a cleric.

Male ss’ressen may become shamans, but must honor Jeggal Sag.

Natural Weapon: Ss’ressen possess sharp claws which they can use as natural weapons. Your claws deal 1d6 slashing damage and are considered both finesse and light weapons.

Natural Armor: When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier. You can wield a shield and still gain this benefit.

Saurian Tail: Whenever you make an Acrobatics or Athletics check related to balancing, jumping, or swimming, you are considered proficient in the applicable skill. If you are already proficient in Acrobatics or Athletics your proficiency bonus is doubled when making such checks, due to the balance and support provided by your tail.

Ss’ressen Frenzy: Any time you are reduced under half health you must make a successful DC 10 Wisdom saving throw or fly into an uncontrollable Frenzy.

While in a frenzy you will do everything in your power to destroy the enemy that triggered your frenzy. You gain advantage on melee weapon attack rolls using Strength while all attack rolls against you have advantage. At the end of each of your turns, you may optionally attempt a new Wisdom saving throw to shake off your frenzy.

If you succeed, your frenzy ends. Your frenzy also ends when there are no living enemy within 30 feet.

Additianly Ss'ressen Barbarians can enter rage one additional time per long rest.

Languages and Literacy: You speak Low Coryani and Ssethric. You are not literate, though literacy as well as additional languages can be acquired though your chosen background.


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